Tales Of Tanorio Wiki

Help out the wiki!
A lot of people have been complaining about the wiki on the TOT discord server. Wikis are supposed to be maintained by the community as a whole. If you notice any errors or missing information on the wiki, feel free to contribute and help improve it. If you need help with making edits (or a specific edit), you can always ask for assistance in the TOT Wiki discord server.

READ MORE

Tales Of Tanorio Wiki
Albarrel #143 ← Albarrel Barankton
Barankton
Electricalf → #145 Electricalf


Barankton
Barankton

Barankton is a Water-type Tanorian. It evolves from Albarrel starting at level 28. It is the final evolution of Albarrel.

Appearance[]

Barankton is a bipedal, turquoise Plankton with a barrel covering its torso. It has a large tail and two big fins, as well as a horn on the backside of its head.

Origin[]

Barankton's name is a portmanteau of 'barrel' and 'plankton'.

Official Description[]

Baranktons can live on land with a barrel, keeping the moisture inside and becoming dramatically active if someone destroys it's barrel.

Obtaining Methods[]

Method Details Obtainability
By evolution Evolve from Albarrel starting at Level 30 Obtainable

Evolution[]

Unevolved
Albarrel
Water 
L.Exp_Cube
Level 28
First evolution
Barankton
Water 


Moves[]

By Level[]

Move Name Description Type BP Category Accuracy PP Learning Methods
Please note that this moveset is not final and may be incomplete. If you spot a move isn't in the list or the Tanorian doesn't actually have it, feel free to help out the wiki and edit the information.
Headbutt 30% to Flinch the target. Normal  65 Physical 100% 15 Base Move
Screech Lowers the target's Defense by 1 stage. Normal  0 Support 100% 25 Base Move
Hideaway Protects the user during the turn. Contact; Lowers speed. Dark  0 Support 100% 10 Base Move
Aqua Pulse No additional effect. Water  60 Ranged 100% 20 Base Move
Reckless Crash Recoil 33% damage back to user. Fighting  75 Physical 95% 15 Level ??
Splash Dash Typically goes first. Water  40 Physical 100% 20 Level ??
Freeze Fang 15% chance to either Freeze of Flinch the target. Ice  70 Physical 100% 15 Level ??
Armour Break Lowers the user's Def and R.Def by 2. Raises the user's Speed, Atk and R.Atk by 2. Normal  0 Support 100% 5 Level ??
Wave Crash 30% chance to flinch the target. Water  80 Physical 100% 10 Level ??
Close-Quarter Combat Lowers both the user's Defenses by one stage each after attacking. Fighting  100 Physical 100% 5 Level ??


By Scroll[]

This is a upcoming feature come back soon!

Type Effectiveness[]

Effectiveness Type
Immunity (0x)
Resistance (¼x)
Resistance (½x) Water Fire Ice Metal
Weakness (2x) Grass Electric Cosmic
Weakness (4x)
Neutral (1x) Normal Air Bug Earth Gem Psychic Ghost Dark Light Fairy Dragon Fighting Poison

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
Health:
76
136 - 176 262 - 342
Attack:
85
81 - 143 157 - 280
Defense:
128
119 - 190 234 - 375
R. Attack:
59
57 - 114 110 - 223
R. Defense:
61
59 - 116 114 - 227
Speed:
51
50 - 105 96 - 205
Total:
460
  • Minimum stats are calculated with 0 ES, US of 0, and (if applicable) a hindering trait.
  • Maximum stats are calculated with 200 ES, US of 30, and (if applicable) a helpful trait.

Gallery[]

Models
Normal
Shiny
Sprites
Normal
Shiny

Trivia[]