Tales Of Tanorio Wiki

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Tales Of Tanorio Wiki
Anterror #66 ← Anterror Cheerdeer
Cheerdeer
Cherodoe → #68 Cherodoe


Cheerdeer

Cheerdeer is a Normal-type Tanorian. It evolves into Cherodoe starting at level 31.

Appearance[]

It is a deer-like Tanorian with pointed ears and small legs.

Origin[]

It's name derives from 'cheer' and 'deer', which sounds nice because it rhymes.

Official Description[]

Cheerdeer are very peaceful and jolly Tanorians. You'll often find them in the forest and grass parts of in large herds, lead by one Cherodoe.

Obtaining Methods[]

Method Details Obtainability
Wild Encounter Whispering Woods Obtainable

Evolution[]

Unevolved
Cheerdeer
Normal 
L.Exp_Cube
Level 31
First evolution
Cherodoe
Normal Light 


Moves[]

By Level[]

Move Name Description Type BP Category Accuracy PP Learning Methods
Please note that this moveset is not final and may be incomplete. If you spot a move isn't in the list or the Tanorian doesn't actually have it, feel free to help out the wiki and edit the information.
Strike No additional effect. Normal  45 Physical 100% 45 Level 1
Headbutt 30% to Flinch the target. Normal  65 Physical 100% 15 Base Move
Head Ram Raises user's Speed by 1 Stage. Fighting  40 Physical 100% 25 Leveling up
Heavy Stomp 20% to Flinch the target. Earth  80 Physical 95% 15 Level 17
Nutrient Drain User recovers 50% of the damage dealt. Grass  75 Ranged 100% 10 Level 21
Glow Up Raises the user's R.atk and R.Def by 1. Light  0 Support 100% 25 Level 25


By Scroll[]

This is a upcoming feature come back soon!

Type Effectiveness[]

Effectiveness Type
Immunity (0x) Ghost
Resistance (¼x)
Resistance (½x)
Weakness (2x) Fighting
Weakness (4x)
Neutral (1x) Normal Grass Water Fire Electric Air Bug Earth Gem Ice Psychic Dark Light Fairy Dragon Cosmic Metal Poison

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
Health:
70
130 - 170 250 - 330
Attack:
65
63 - 121 121 - 236
Defense:
55
54 - 110 103 - 214
R. Attack:
40
40 - 93 76 - 181
R. Defense:
45
45 - 99 85 - 192
Speed:
50
49 - 104 94 - 203
Total:
325
  • Minimum stats are calculated with 0 ES, US of 0, and (if applicable) a hindering trait.
  • Maximum stats are calculated with 200 ES, US of 30, and (if applicable) a helpful trait.

Gallery[]

Models
Normal
Shiny
Sprites
Normal
Shiny

Trivia[]