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#164 | ← Marbawl | ![]() Jachnid |
Carvantula → | #166 | ![]() |
Jachnid is a Dark/Bug-type Tanorian. It evolves into Carvantula starting at level 32.
Appearance[]
Jachnid is a small, black and grey spider in the shell of an orange pumpkin. The pumpkin's shell is split into 4 parts, each acting as legs. Webs keep each part of shell attached to Jachnid.
Origin[]
Jachnid's name derives from 'Jack o lantern' shortened to 'Jack' , referring to it's pumpkin outside, and 'Arachnid', referring to it's spider-like appearance.
Official Description[]
Jachnids are very shy Tanorians, rarely will you ever see one out in the wild due to their small size, and elusive nature. Often times Jachnids will hide in various plants and use it as protection and shelter from the elements, but also other Tanorians. This shelter is maintained by their strong webbing which it attaches onto walls of the plant after eating out the interior from. |
Obtaining Method[]
Method | Details | Obtainability |
---|---|---|
Wild Encounter | Pontero Pasture (Pumpkins) | Obtainable |
Wild Encounter | Haunted Realm (Pumpkins) | Unobtainable |
Evolution[]
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![]() Level 32 → |
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Moves[]
By Level[]
Please note that this moveset is not final and may be incomplete. If you spot a move isn't in the list or the Tanorian doesn't actually have it, feel free to help out the wiki and edit the information. | |||||||
Quick Swipe | Add 1 Priority, usually makes user go first. | Normal ![]() |
40 | Physical | 100% | 25 | Base Move |
Burrow | User burrows itself, increase Defense by 1 stage, attacks the target in the same turn. | Earth ![]() |
35 | Physical | 100% | 15 | Base Move |
Feint | Always goes first for 1st turn only, 100% Flinch chance. | Normal ![]() |
35 | Physical | 100% | 20 | Base Move |
Seed Pelt | Hits 2-5 times in one turn. | Grass ![]() |
25 | Physical | 95% | 25 | Base Move |
Shadow Slash | High Critical hit ratio. | Dark ![]() |
75 | Physical | 100% | 15 | Level ?? |
Pincer Stab | High Critical hit ratio. | Bug ![]() |
75 | Physical | 100% | 15 | Level ?? |
Lock In | Raises user's Critical hit ratio by 1 Stage. | Metal ![]() |
0 | Support | 100% | 10 | Level ?? |
Peekaboo | Hits first. First turn out only. | Ghost ![]() |
80 | Physical | 90% | 15 | Level 26 |
Night Beam | 10% chance to lower the target's R.Atk by 1. | Dark ![]() |
75 | Ranged | 100% | 15 | Level 30 |
Nutrient Drain | User recovers 50% of the damage dealt. | Grass ![]() |
75 | Ranged | 100% | 10 | Level 36 |
Strike | No additional effect. | Normal ![]() |
45 | Physical | 100% | 45 | Level 40 |
Dusk Powder | This move will put the opponent to sleep when used. | Psychic ![]() |
0 | Support | 80% | 5 | Level 45 |
By Scroll[]
This is a upcoming feature come back soon!
Type Effectiveness[]
Effectiveness | Type |
---|---|
Immunity (0x) | Psychic |
Resistance (¼x) | |
Resistance (½x) | Grass Earth Ghost Dark Cosmic |
Weakness (2x) | Fire Gem Light Fairy |
Weakness (4x) | |
Neutral (1x) | Normal Water Electric Air Bug Ice Dragon Metal Fighting Poison |
Base Stats[]
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
Health: 32
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92 - 132 | 174 - 254 | |
Attack: 40
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40 - 93 | 76 - 181 | |
Defense: 42
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42 - 95 | 80 - 185 | |
R. Attack: 19
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21 - 70 | 38 - 135 | |
R. Defense: 35
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36 - 88 | 67 - 170 | |
Speed: 42
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42 - 95 | 80 - 185 | |
Total: 210
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Gallery[]
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