Status Conditions are effects that negatively affects statused Tanorians . Status conditions include poison, burn, sleep, paralyze, freeze and weaken.
Status Conditions [ ]
Poison [ ]
Poison deals damage to a poisoned Tanorian at the end of every turn.
Moves that Inflict Poison [ ]
Name
Type
Category
Base Power
Usages
Accuracy
Description
Herb Pouch
Grass
Support
0
10
100%
Equal chance to either heal the target for 1/16 of its max HP, burn the target or poison the target.
Infection
Poison
Support
0
5
100%
Poisons Target. When target faints, the next Tanorian sent out will become poisoned.
Toxins
Poison
Support
0
10
90%
User spreads airborne toxins towards the foe, poisoning them.
Radioactivity
Poison
Support
0
20
100%
For the turn, any physical contact made by the foe, they get poisoned.
Toxic Tooth
Poison
Physical
55
15
100%
The user bites the opponent with a 10% chance to poison them.
Toxic Bomb
Poison
Ranged
80
10
100%
30% to poison the Enemy.
Rotten Blast
Poison
Physical
75
15
100%
Reduces the opponent's Ranged Stats.
Abilities that Inflict Poison [ ]
Name
Description
Poisonous Hand
This Tanorian's contact moves have a 30% chance of poisoning the target.
Fungal Toxins
When this Tanorian is hit by a contact move , every adjacent Tanorian on the field becomes poisoned. Bug , Poison and Metal type Tanorians are immune.
Burn [ ]
Burn lowers the physical damage of a burned Tanorian by 50% and deals damage at the end of every turn.
Moves that inflict Burn [ ]
Name
Type
Category
Base Power
Usages
Accuracy
Description
Burning Bite
Fire
Physical
70
15
100%
Bites the target, 15% Chance to Burn or Flinch it.
Blaze Blast
Fire
Ranged
85
10
100%
10% chance to burn the target.
Lighter
Fire
Support
0
5
90%
Burns the target.
Herb Pouch
Grass
Support
0
10
100%
Equal chance to either heal the target for 1/16 of its max HP, burn the target or poison the target.
Vaporising Geyser
Water
Ranged
80
10
100%
30% Chance to burn the target.
Tealeaf
Grass
Physical
80
15
100%
30% Chance to burn the target.
Cursed Spell
Ghost
Ranged
80
15
100%
Has a 30% chance to burn the target.
Abilities that inflict burn [ ]
Name
Description
Solar Flare
This Tanorian's Cosmic attacks have a 10% chance to burn the target.
Sleep [ ]
Sleep causes the Tanorian to skip turns 2-5 times, the inflicted Tanorian has a random chance to wake up, meaning they won't skip turns anymore.
Moves that inflict Sleep [ ]
Name
Type
Category
Base Power
Usages
Accuracy
Description
Dusk Powder
Psychic
Support
0
5
80%
Causes the target to fall asleep.
Tuneful Lullaby
Normal
Ranged
20
10
50%
User sings the target softly to sleep.
Paralyze [ ]
Paralyze lowers the speed of the affected Tanorian and has a 25% chance to immobilize it at the beginning of every turn
Moves that inflict Paralyze [ ]
Name
Type
Category
Base Power
Usages
Accuracy
Description
Static Shock
Electric
Ranged
50
30
100%
User zaps the foe with a small volt of electricity which may paralyze them.
Thunderstrike
Electric
Ranged
110
5
75%
20% to Paralyze the target, 100% Accuracy during Flood.
Thunderous Cry
Electric
Ranged
110
5
85%
It has a 20% chance to paralyze the target. It is a Sound-based move.
Thundershield
Electric
Support
0
10
100%
Fails if used consecutively, prevents attacks during the turn it is used. Contact; paralysis.
Spark Smack
Electric
Physical
50
25
100%
10% chance to paralyse the target.
Ghostly Glare
Ghost
Support
0
20
100%
100% Chance of Paralyzing the target.
Abilities that Inflict Paralyze [ ]
Name
Description
Shocking Touch
Tanorians making contact with this Tanorian have a 30% chance to become paralyzed.
Freeze [ ]
A frozen Tanorian becomes immobilized every turn until it thaws out. Frozen Tanorians have a random chance to thaw out every turn.
Moves that inflict Freeze [ ]
Name
Type
Category
Base Power
Usages
Accuracy
Description
Frigid Apparition
Ghost
Support
0
15
85%
Freezes the target.
Freeze Fang
Ice
Physical
70
10
100%
15% chance to either Freeze of Flinch the target.
Frostbite
Ice
Physical
80
10
100%
5% Chance to freeze the target.
Snowglobe
Ice
Ranged
90
10
100%
10% to freeze the opponent.
Confusion [ ]
Confused Tanorians have a chance to hit themselves instead of attacking the targeted opponent during battles and have will snap out of confusion after a few turns.
Moves that inflict Confusion [ ]
Name
Type
Category
Base Power
Usages
Accuracy
Description
Cerebral Pulse
Psychic
Ranged
65
15
100%
User fires a pulse that attacks the brainwaves of the foe, confusing them.
Abilities that Inflict Confusion [ ]
Name
Description
Trickster
When this Tanorian uses a move that can confuse the foe it increases the likelyhood by 30%.
Hallucinogenic
Tanorians making contact with this Tanorian have a 30% chance to become confused.
Weaken [ ]
Does not appear to be implemented, or doesn't work properly.
Abilities that Inflict Weaken [ ]
Name
Description
Debilitating
Tanorians making contract with this Tanorian have a 30% chance to become weakened.
Enrage [ ]
Exclusive to Rupture Tanorians.