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Tales Of Tanorio Wiki

Status Conditions are effects that negatively affects statused Tanorians. Status conditions include poison, burn, sleep, paralyze, freeze and weaken.

Status Conditions[]

Poison[]

Poison deals damage to a poisoned Tanorian at the end of every turn.

Moves that Inflict Poison[]

Name Type Category Base Power Usages Accuracy Description
Herb Pouch Grass  Support 0 10 100% Equal chance to either heal the target for 1/16 of its max HP, burn the target or poison the target.
Infection Poison  Support 0 5 100% Poisons Target. When target faints, the next Tanorian sent out will become poisoned.
Toxins Poison  Support 0 10 90% User spreads airborne toxins towards the foe, poisoning them.
Radioactivity Poison  Support 0 20 100% For the turn, any physical contact made by the foe, they get poisoned.
Toxic Tooth Poison  Physical 55 15 100% The user bites the opponent with a 10% chance to poison them.
Toxic Bomb Poison  Ranged 80 10 100% 30% to poison the Enemy.
Rotten Blast Poison  Physical 75 15 100% Reduces the opponent's Ranged Stats.

Abilities that Inflict Poison[]

Name Description
Poisonous Hand This Tanorian's contact moves have a 30% chance of poisoning the target.
Fungal Toxins When this Tanorian is hit by a contact move, every adjacent Tanorian on the field becomes poisoned. Bug , Poison  and Metal  type Tanorians are immune.

Burn[]

Burn lowers the physical damage of a burned Tanorian by 50% and deals damage at the end of every turn.

Moves that inflict Burn[]

Name Type Category Base Power Usages Accuracy Description
Burning Bite Fire  Physical 70 15 100% Bites the target, 15% Chance to Burn or Flinch it.
Blaze Blast Fire  Ranged 85 10 100% 10% chance to burn the target.
Lighter Fire  Support 0 5 90% Burns the target.
Herb Pouch Grass  Support 0 10 100% Equal chance to either heal the target for 1/16 of its max HP, burn the target or poison the target.
Vaporising Geyser Water  Ranged 80 10 100% 30% Chance to burn the target.
Tealeaf Grass  Physical 80 15 100% 30% Chance to burn the target.
Cursed Spell Ghost  Ranged 80 15 100% Has a 30% chance to burn the target.

Abilities that inflict burn[]

Name Description
Solar Flare This Tanorian's Cosmic  attacks have a 10% chance to burn the target.

Sleep[]

Sleep causes the Tanorian to skip turns 2-5 times, the inflicted Tanorian has a random chance to wake up, meaning they won't skip turns anymore.

Moves that inflict Sleep[]

Name Type Category Base Power Usages Accuracy Description
Dusk Powder Psychic  Support 0 5 80% Causes the target to fall asleep.
Tuneful Lullaby Normal  Ranged 20 10 50% User sings the target softly to sleep.

Paralyze[]

Paralyze lowers the speed of the affected Tanorian and has a 25% chance to immobilize it at the beginning of every turn

Moves that inflict Paralyze[]

Name Type Category Base Power Usages Accuracy Description
Static Shock Electric  Ranged 50 30 100% User zaps the foe with a small volt of electricity which may paralyze them.
Thunderstrike Electric  Ranged 110 5 75% 20% to Paralyze the target, 100% Accuracy during Flood.
Thunderous Cry Electric  Ranged 110 5 85% It has a 20% chance to paralyze the target. It is a Sound-based move.
Thundershield Electric  Support 0 10 100% Fails if used consecutively, prevents attacks during the turn it is used. Contact; paralysis.
Spark Smack Electric  Physical 50 25 100% 10% chance to paralyse the target.
Ghostly Glare Ghost  Support 0 20 100% 100% Chance of Paralyzing the target.

Abilities that Inflict Paralyze[]

Name Description
Shocking Touch Tanorians making contact with this Tanorian have a 30% chance to become paralyzed.

Freeze[]

A frozen Tanorian becomes immobilized every turn until it thaws out. Frozen Tanorians have a random chance to thaw out every turn.

Moves that inflict Freeze[]

Name Type Category Base Power Usages Accuracy Description
Frigid Apparition Ghost  Support 0 15 85% Freezes the target.
Freeze Fang Ice  Physical 70 10 100% 15% chance to either Freeze of Flinch the target.
Frostbite Ice  Physical 80 10 100% 5% Chance to freeze the target.
Snowglobe Ice  Ranged 90 10 100% 10% to freeze the opponent.

Confusion[]

Confused Tanorians have a chance to hit themselves instead of attacking the targeted opponent during battles and have will snap out of confusion after a few turns.

Moves that inflict Confusion[]

Name Type Category Base Power Usages Accuracy Description
Cerebral Pulse Psychic  Ranged 65 15 100% User fires a pulse that attacks the brainwaves of the foe, confusing them.

Abilities that Inflict Confusion[]

Name Description
Trickster When this Tanorian uses a move that can confuse the foe it increases the likelyhood by 30%.
Hallucinogenic Tanorians making contact with this Tanorian have a 30% chance to become confused.


Weaken[]

Does not appear to be implemented, or doesn't work properly.

Abilities that Inflict Weaken[]

Name Description
Debilitating Tanorians making contract with this Tanorian have a 30% chance to become weakened.

Enrage[]

Exclusive to Rupture Tanorians.